THE GAME ARCHIVE
Not fifteen themes applied to one grid. Each room has its own state model, evidence language, solver and visual world.
The Missing Minute
Reconcile cameras, badges, calls and travel times to find the only person who could enter the unrecorded minute.
Blackout
Rebuild power states and sight lines to expose the witness whose story cannot be true.
The Poisoned Table
Track seats, glasses and service events through a deadly dinner.
Chain of Custody
Audit seals, weights, signatures and transfers to locate the compromised handoff.
The Floorplan Lies
Compare measured anchors, dimensions and adjacency to find the room that cannot exist.
One Key Too Many
Match cuts, registries, access permissions and custody to expose the unregistered duplicate.
The Alibi Market
Use registers, stock events, change and walking time to detect the fabricated alibi.
Dead Signal
Read tower coverage, outages and call records as a network, not a conversation.
No Witness Saw the Same Crime
Intersect partial sight lines to reconstruct the only location hidden from every witness.
The Wrong Voice
Follow sound through doors, vents and masking noise to identify the impossible listener.
The Shadow Alibi
Use the book's time tables to identify the scene whose claimed hour is impossible.
The Last Elevator
Audit travel times, capacity and access restrictions across a high-rise lift system.
The Impossible Delivery
Calculate shortest routes, handoffs and delivery windows to expose a false scan.
The Silent Auction
Find the only pair whose bid behavior proves coordinated manipulation.
The Book Is the Crime Scene
Compare paired pages, margins and folios to decode an answer hidden in the object itself.